Brian Johnson

My Mission is to Push Sound Design from Craft to Art.

I’m Brian Johnson of Brin Sound and I design sound for AAA games and game cinematics. I’m on a mission to take sound design from craft to a fine art. My obsession with effect and impact of sound when synced to picture has led me to design iconic moments in AAA games.

Brian Johnson at Golden Reel Awards Red Carpet

My Career in Sound

I am a Principal Sound Designer for Blizzard Entertainment’s cinematics team. I work with each franchise’s cinematics, in-game cutscenes, and trailers, where I have designed over 500 shows. Shaping the sonic universes of World of Warcraft, Overwatch, Diablo IV, and Diablo Immortal, is a dream come true.

Before Blizzard I worked in-house for Activision’s Call of Duty franchise, shipping Infinite Warfare, World War II, Call of Duty Online, and Black Ops 4 as a senior sound designer. Prior to Activision, I designed and mixed documentaries, short films, advertisements, and television shows with Defacto Sound.

I have received TEC, GANG and Golden Reel Awards for my linear and interactive sound design in games and short form animation.

Brin Sound is where I Publish Libraries and Share Ideas

At Brin Sound I release sound libraries, freelance on special projects, and help the audio community with education and support. My Youtube channel is where I share behind-the-scenes, tutorials, and inspiration.

I’ve made a career from the advice of industry professionals and using incredible sound libraries from talented recordists. My SlipStream and SpellBound libraries as well as my youtube channel are how I give back to my colleagues and our sound design community.

Check Out My Origin Story in this Twenty Thousand Hertz Podcast Interview